Monday, November 12, 2007

Adventures in 3D land

so after several trips back and forth to my new best friend, the C4D manual i'm starting to get somewhere with this modelling malarky. Style wise it most likely will go towards something similar to the original drawings with a cell shader but at the moment i'm just happy choosing colours and not having to do the shading by hand!


Blogger Andrew Glazebrook said...

Hey Mark they look really great, I'm crap with character stuff in 3D, these have a really nice look to them. Not used Cinema 4D, any particular reason why you went with that 3D package over say ones like Max,Maya, Soft or Lightwave etc...?

5:03 PM  
Blogger Mark Jobe said...

i was fortunate enough to learn from a C4D jedi master for the purposes of making Theory of (R)evolution and then took what i learnt onto the music promo. But for both projects i only focussed on working with flat planes, cutout animation and camera work. So finally i decided to take the leap to character work. They aren't rigged yet though (not ready for that) if anything i'll stick with the cutout animation style setup for now even though the elements aren't flat anymore

5:14 PM  
Blogger Mark Jobe said...

glad you like them though, wasn't sure about posting it knowing that you'd see them. it's a bit intimidating knowing who looks at this stuff!

5:16 PM  
Blogger Andrew Glazebrook said...

I think they have a really nice feel to them, you seem to have really captured your 2D style with these 3D characters.
Regarding Cinema 4D,I think most people end up using just what they're taught first, because I was at a games company that was using Max I've ended up sticking with Max even though I should have really moved onto Maya or something instead. You just tend to stick with what's familiar to you I suppose !!

8:35 PM  

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